Tendar is an AR mobile game where players feed a virtual pet fish a well-balanced diet of laughter, surprise, and tears.

Roles  |  Art Director & Game Designer

Studio  |  Tender Claws

Duration  |  March 2018 - May 2019

Tools used  |  Unity. ARCore. VS Code. 3DS Max. Illustrator. Photoshop.



Bring Guppy out of its virtual fishbowl and into the real world. Guppy will learn and evolve based on player's facial expressions and social interactions. It can recognize and respond to over 200 objects, building up knowledge as it interacts more and more with the real world. Watch as Guppy takes stock of it's newfound knowledge to evolve from a non-verbal AI to a unique creature with its own personality!

My Role

As the art director and game designer of Tendar, I was responsible for the look of this Google-sponsored, commercially released mobile AR game. This role covered interaction design, character and environment design, 3D modeling and animation, rigging, vector illustration, and user experience and user interface design. I worked as the sole artist on the project from March 2018 to May 2019 and in that time created a majority of the game's final 2D and 3D art, animation, vfx, and UI/UX design.

Awards & Recognition

  • Game Developer's Choice Awards, "Best VR/AR Game," Honorable Mention (2019)

  • Games for Change, "Most Innovative," Winner (2019)

  • Games for change, "Best XR for Change," Finalist (2019)

  • IndieCade, "Innovation in Interaction," Winner (2018)

  • Sundance New Frontier, "Official Selection" (2018)


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