Virtual Virtual Reality
Virtual Virtual Reality is an award-winning VR game about VR, A.I., and our collective sci-fi fever dreams.
Roles | Game Designer & Artist
Studio | Tender Claws
Duration | Mar 2018 - May 2019
Tools used | Unity. 3DS Max.
Virtual Virtual Reality, a narrative-driven comedy-adventure, is both commentary on and love letter to the medium of VR and its current place of hype and speculation in today’s culture. In a future where AI has transformed society, can humans still find purpose? Find out with Activitude, a service that lets humans aid AI clients in increasingly curious ways.
I was a game designer and artist on VVR from March 2018 to May 2019 and was primarily responsible for working on the first expansion of this best-selling, critically acclaimed, and award winning VR game. I designed minigames players could experience in the player hub and polished various levels and scenes. I redesigned characters and created various models, UI, and animations using 3DS Max and Unity. I worked with a multidisciplinary team and used proprietary tools to integrate assets, art, and gameplay.
Awards & Recognitions
Unity Awards, "Best VR Game," Finalist. (2017)
Independent Games Festival, "Seumas McNally Grand Prize," Honorable Mention. (2019)
Google Play Awards, "Best VR Experience," Winner. (2017)
The VR Awards, "VR Game of the Year," Finalist. (2017)