Virtual Virtual Reality
Virtual Virtual Reality is an award-winning VR game about VR, A.I., and our collective sci-fi fever dreams.
Roles | Game Designer & Artist
Studio | Tender Claws
Duration | Mar 2018 - May 2019
Tools used | Unity. 3DS Max.
Virtual Virtual Reality, a narrative-driven comedy-adventure, is both commentary on and love letter to the medium of VR and its current place of hype and speculation in today’s culture. In a future where AI has transformed society, can humans still find purpose? Find out with Activitude, a service that lets humans aid AI clients in increasingly curious ways.
I was a designer and artist on the first expansion of this best-selling, critically acclaimed, and award winning VR game. I redesigned and polished various scenes such as the Tumbleweed job, the Backstage, Hernandez level, Bernice level, Human Union vacuum tutorial, and many headset levels. I collaborated with teammates to design and implement vignettes and minigames players could experience in the player hub. I redesigned, modelled, and animated characters and controllers, and used proprietary tools in Unity to implement various assets.
Awards & Recognitions
Unity Awards, "Best VR Game," Finalist. (2017)
Independent Games Festival, "Seumas McNally Grand Prize," Honorable Mention. (2019)
Google Play Awards, "Best VR Experience," Winner. (2017)
The VR Awards, "VR Game of the Year," Finalist. (2017)