My senior capstone at USC. Plasticity is a 2.5D cinematic platformer about a young girl who explores and decides the future of her post-oil, plastic-ridden world.
Role | Game Director
USC Games | Advanced Games Project
Duration | Feb 2018 - May 2019
Tools used | Unity. Maya. 3DS Max. Fmod.
Set in 2140 in a future where plastic consumption has never ended, leaving lifeless dry lands, flooded cities, and widespread debris in its wake, Plasticity tasks its players to make decisions that either help or harm the environment. After players reach a certain point of the game, 10 years will pass in the game, and players will see and play through the impact of their own choices.
My Contributions as Game Director
As Game Director, I led and guided development for a team of 30 people. I was responsible for the overall vision, building the team and fostering good team culture, and representing Plasticity in pitch and presentations. I created and programmed the initial game concept and prototype with Michelle Olson. We designed the core game loop and mechanics with the goal of inspiring players to care about animals and their environmental impact.
Recruited and led development for a team of 30.
Designed core game loop, player interactions, animal encounters, and story progression.
Adapted and scoped game direction to faculty input, feasibility, and team passions.
Created documentation and presentations to effectively communicate project vision.
Contributed world-building, writing, and 3D art and animation.
Maintained partnership with USC Dornsife Environmental Studies Program.
Awards & Recognitions