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Plasticity is a 2.5D cinematic platformer about a young girl who explores and decides the future of her post-oil, plastic-ridden world.

Role  |  Game Director

Duration  |  Feb 2018 - May 2019

Tools used  |  Unity. Maya. 3DS Max. Fmod.


Plasticity was my senior capstone at USC, where I recruited and led a team of 30 over the course of​ one year. As game director, I was responsible for the overall vision and guiding development- considering scope, team passions, and faculty input, building the team and fostering good team culture, and representing the project in pitch and presentations.

I created the initial prototype with Michelle Olson. We designed the core game loop and crafted the game's narrative with the goal of inspiring others to care about animals and their environmental impact.

The project was created in partnership with the USC Games Advanced Games program and the USC Dornsife Environmental Studies program. After releasing the game for free on Steam, Plasticity was featured by Forbes, the LA Times, and Rock, Paper, Shotgun, and showcased at E3, IndieCade, and Intentional Play Summit.


  • Games For Change, "Best Student Game" Finalist (2020)

  • Indie Megabooth Game Developers Conference, "Official Selection" (2020)

  • IndieCade, "Official Nominee" (2019)

  • IndieCade at E3, "Official Selection" (2019)

  • Green Engagement Fund Recipient (2019)

  • Intentional Play Summit, "Official Nominee" (2018)


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