Catastropieces is a 3D sandbox puzzle game about a struggling painter.
Roles | Lead Artist, Lead Producer
USC Games | Advanced Games Project
Duration | May 2017 - May 2018
Tools used | Unity. Maya. 3DS Max. Fmod.
In this 3D point-and-click puzzle game, players step into the role of an artist who has found their muse through building the wackiest contraptions possible. Build Rube Goldberg machines to make art as you avoid your manager and rabid fans.
I was the lead artist on Catastropieces and later additionally stepped into the role of lead producer. As lead artist, I created the game's visual language, UX/UI, and directed a team of 5 remote and in-house artists. I worked closely with the design team to build over 40 unique objects and 3 levels that integrated a physics-based puzzle system that allowed for dozens of unique, player-generated solutions. As lead producer, I set milestones, tracked and delegated weekly tasks, and facilitated development for a team of 21 students. I built strategies to promote productivity and improve communication amongst the team.