My senior capstone at USC, showcased at E3 and shipped on Steam. Led development for a 30-person team for a cinematic platformer about sustainability.
Art Director / Game Designer
Created the look of this Google-sponsored mobile AR game critiquing machine learning. Designed interaction mechanics, UX/UI, art, and levels.
Designing a majority of the levels and puzzles for a game with the creator of Donut County.
Page access available to recruiters upon request.
Lead Designer / Lead Artist
Designed and created a board game about the hardships of parenting. Raised $30,000 on Kickstarter and showcased at IndieCade 2017.
VIRTUAL VIRTUAL REALITY
Game Designer / Artist
Designed 6DoF VR minigames for a VR game critiquing VR and AI. Created and implemented characters, animations, UI, and props.
THE UNDER PRESENTS
Technical Designer / Artist
Design, code, and art for an Oculus game where live immersive theater meets VR to bring live actors into your living room.
Level Designer / Artist
Designed levels and environments for historical education puzzle games developed at UCI. Created culturally and historically accurate 3D environments.
Crowdfunding Campaign Manager
Raised $75,000 for an educational smart plush through crowdfunding. Acquired partnerships with OpenIDEO and Comcast NBCUniversal.
Lead Producer / Lead Artist
Facilitated development for a 21-person team on a 3D sandbox puzzle game. Concept art, character design, 3D modeling and animation, and level design.
Design, code, and art for a relaxing "reverse" 3D pinball game with vaporwave aesthetics. Completed in three days for a game jam.
THE INTERNET IS BAD
Design, code, and art for a 3D game about meme culture and technological advancements in the 21st century. Completed in two weeks.
Design and art for a multiplayer top down shooter where players collect and shoot waves of light. Created in 48 hours for Global Game Jam 2017.