PLASTICITY

Game Director

My senior capstone at USC, showcased at E3 and shipped on Steam. Led development for a 30-person team for a cinematic platformer about sustainability.

TENDAR

Art Director / Game Designer

  

Created the look of this Google-sponsored mobile AR game critiquing machine learning. Designed interaction mechanics, UX/UI, art, and levels.

3D GAME

Level Designer

  

Designing a majority of the levels and puzzles for a game with the creator of Donut County.

Page access available to recruiters upon request. 

DUCKLINGS

Lead Designer / Lead Artist

Designed and created a board game about the hardships of parenting. Raised $30,000 on Kickstarter and showcased at IndieCade 2017.

VIRTUAL VIRTUAL REALITY

Game Designer / Artist

 

Designed 6DoF VR minigames for a VR game critiquing VR and AI. Created and implemented characters, animations, UI, and props.

THE UNDER PRESENTS

Technical Designer / Artist

 

Design, code, and art for an Oculus game where live immersive theater meets VR to bring live actors into your living room.

SANKOFA

Level Designer / Artist

 

Designed levels and environments for historical education puzzle games developed at UCI. Created culturally and historically accurate 3D environments.

OCTOBO

Crowdfunding Campaign Manager

  

Raised $75,000 for an educational smart plush through crowdfunding. Acquired partnerships with OpenIDEO and Comcast NBCUniversal.

CATASTROPIECES

Lead Producer / Lead Artist

  

Facilitated development for a 21-person team on a 3D sandbox puzzle game. Concept art, character design, 3D modeling and animation, and level design.

FLOATING

Creator

 

Design, code, and art for a relaxing "reverse" 3D pinball game with vaporwave aesthetics. Completed in three days for a game jam.

THE INTERNET IS BAD

Co-Creator

 

Design, code, and art for a 3D game about meme culture and technological advancements in the 21st century. Completed in two weeks.

COLOREPO

Co-Creator

 

Design and art for a multiplayer top down shooter where players collect and shoot waves of light. Created in 48 hours for Global Game Jam 2017.

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