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Designed levels, missions, enemy encounters, collectible content, and side quests for a single-player speed-running FPS where you can sacrifice your guns for godlike parkour moves. Level blockouts, rapid prototyping and iteration for over 150 levels.
Role | Level Designer
Duration | 2018 - 2019 & 2021-2022
Tools | Unity
Publisher | Annapurna Interactive
Studio | Angel Matrix
Created prototypes, concepted and designed levels and enemy encounters, and outlined gameplay mechanics during pre-production.
Role | Senior Game Designer & Artist
Duration | 2021 - 2022
Tools Used | Unity, 3DS Max
Studio | Tender Claws
Enemy encounter design, level design, and interaction design for a darkly funny, action adventure VR game where the player must pilot a coinhabited mech body through the chaos of a dying metaverse.
Role | Senior Game Designer & Artist
Duration | 2019 - 2022
Tools Used | Unity, 3DS Max
Studio | Tender Claws
Level design, interaction design, art and animation for a unique VR live immersive theater experience. An intimate retelling and reimagination of Shakespeare's famed tale, where every show is different from the last.
Roles | Game Designer & Artist
Duration | 2019 - 2020
Tools used | Unity, 3DS Max
Studio | Tender Claws
Level design, systems design, art, and animation for a time and mind bending, multiplayer, theatrical VR game featuring live and pre-recorded characters, magic to perform, and stories to uncover.
Roles | Game Designer & Artist
Duration | 2018 - 2020
Tools used | Unity, 3DS Max
Studio | Tender Claws
My senior thesis featured by Forbes, showcased at E3, and shipped on Steam. Led a team of 30 to create a cinematic platformer about a plastic-ridden world and the choices you make to change it.
Role | Game Director
Duration | 2018 - 2019
Tools | Unity, 3DS Max, Photoshop
3D/2D art, animation, rigging, interaction design, and UX/UI for a Google-sponsored AR mobile game where players feed a virtual pet fish a well-balanced diet of laughter, surprise, and tears.
Roles | Game Designer & Artist
Duration | 2018 - 2019
Tools | Unity, 3DS Max, Illustrator, Photoshop
Studio | Tender Claws
Worked with a multidisciplinary team to design and create levels, characters, props, and animations for the first expansion of a bestselling, critically acclaimed, and award-winning VR game.
Role | Game Designer & Artist
Duration | 2018 - 2019
Tools | Unity, 3DS Max, Illustrator, Photoshop
Studio | Tender Claws
My sophomore capstone. Produced a team of 21 and led a team of 5 artists on a 3D sandbox puzzle game about crafting wacky Rube Goldberg machines to create chaotic paintings and sculptures.
Roles | Lead Artist & Lead Producer
Duration | 2017 - 2018
Tools | Unity, Maya, 3DS Max
My freshman capstone. Designed a heart-wrenching co-op board game about the hardships of parenting. Funded $30,000 on Kickstarter and showcased at IndieCade 2017.
Roles | Project Co-Lead
Duration | 2016 - 2017
Team Size | 3
Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.
Role | Crowdfunding Campaign Manager
Duration | 2017 - 2018
Company | Thinker-Tinker