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Designed levels, missions, enemy encounters, collectible content, and side quests for a single-player speed-running FPS where you can sacrifice your guns for godlike parkour moves. Level blockouts, rapid prototyping and iteration for over 150 levels.

Role  |  Level Designer

Duration  |  2018 - 2019 & 2021-2022

Tools  |  Unity

Publisher  |  Annapurna Interactive

Studio  |  Angel Matrix

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Created prototypes, concepted and designed levels and enemy encounters, and outlined gameplay mechanics during pre-production.

Role  |  Senior Game Designer & Artist

Duration  |  2021 - 2022

Tools Used  |  Unity, 3DS Max

Studio  |  Tender Claws

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Enemy encounter design, level design, and interaction design for a darkly funny, action adventure VR game where the player must pilot a coinhabited mech body through the chaos of a dying metaverse. 

Role  |  Senior Game Designer & Artist

Duration  |  2019 - 2022

Tools Used  |  Unity, 3DS Max

Studio  |  Tender Claws

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Level design, interaction design, art and animation for a unique VR live immersive theater experience. An intimate retelling and reimagination of Shakespeare's famed tale, where every show is different from the last.

Roles  |  Game Designer & Artist

Duration  |  2019 - 2020

Tools used  |  Unity, 3DS Max

Studio  |  Tender Claws

Level design, systems design, art, and animation for a time and mind bending, multiplayer, theatrical VR game featuring live and pre-recorded characters, magic to perform, and stories to uncover.

Roles  |  Game Designer & Artist

Duration  |  2018 - 2020

Tools used  |  Unity, 3DS Max

Studio  |  Tender Claws

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My senior thesis featured by Forbes, showcased at E3, and shipped on Steam. Led a team of 30 to create a cinematic platformer about a plastic-ridden world and the choices you make to change it.

Role  |  Game Director

Duration  |  2018 - 2019

Tools |  Unity, 3DS Max, Photoshop

3D/2D art, animation, rigging, interaction design, and UX/UI for a Google-sponsored AR mobile game where players feed a virtual pet fish a well-balanced diet of laughter, surprise, and tears.

Roles  |  Game Designer & Artist

Duration  |  2018 - 2019

Tools |  Unity, 3DS Max, Illustrator, Photoshop

Studio  |  Tender Claws

Worked with a multidisciplinary team to design and create levels, characters, props, and animations for the first expansion of a bestselling, critically acclaimed, and award-winning VR game.

Role  |  Game Designer & Artist

Duration  |  2018 - 2019

Tools  |  Unity, 3DS Max, Illustrator, Photoshop

Studio  |  Tender Claws

My sophomore capstone. Produced a team of 21 and led a team of 5 artists on a 3D sandbox puzzle game about crafting wacky Rube Goldberg machines to create chaotic paintings and sculptures.

Roles  |  Lead Artist & Lead Producer

Duration  |  2017 - 2018

Tools  |  Unity, Maya, 3DS Max

My freshman capstone. Designed a heart-wrenching co-op board game about the hardships of parenting. Funded $30,000 on Kickstarter and showcased at IndieCade 2017.

Roles  |  Project Co-Lead

Duration  |  2016 - 2017

Team Size  |  3

Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.

Role  |  Crowdfunding Campaign Manager

Duration  |  2017 - 2018

Company  |  Thinker-Tinker

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