Systems design, level design, art and animation for a time and mind bending, multiplayer, theatrical VR game featuring live and pre-recorded characters, magic to perform, and stories to uncover.

Roles  |  Game Designer & Artist

Duration  |  2018 - Present

Tools used  |  Unity. 3DS Max.

Studio  |  Tender Claws

My senior thesis featured by Forbes, showcased at E3, and shipped on Steam. Led a team of 30 to create a cinematic platformer about a plastic-ridden world and the choices you make to change it.

Role  |  Game Director

Duration  |  2018 - 2019

Tools |  Unity. 3DS Max. Photoshop.

2D/3D art, animation, level design, and UX/UI for a Google-sponsored AR mobile game where players feed a virtual pet fish a well-balanced diet of laughter, surprise, and tears.

Roles  |  Lead Artist & Game Designer

Duration  |  2018 - 2019

Tools |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

Designed, grayboxed, and iterated levels and enemy encounters for an upcoming game by the developer of Donut County. Page access available to recruiters upon request.

Role  |  Level Designer

Duration  |  2018 - 2019

Tools  |  Unity.

Studio  |  Little Flag

Worked with a multidisciplinary team to design and implement levels, AI characters, props, and animations for the first expansion of a bestselling, critically acclaimed, and award-winning VR game.

Role  |  Game Designer and Artist

Duration  |  2018 - 2019

Tools  |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.

Role  |  Crowdfunding Campaign Manager

Duration  |  2017 - 2018

Company  |  Thinker-Tinker

Facilitated development for a team of 21 and led a team of artists for a 3D sandbox puzzle game about crafting wacky Rube Goldberg machines to create chaotic paintings and sculptures.

Roles  |  Lead Artist & Lead Producer

Duration  |  2017 - 2018

Tools  |  Unity. Maya. 3DS Max.

Designed a heart-wrenching co-op board game about the hardships of parenting. Funded $30,000 on Kickstarter and showcased at IndieCade 2017.

Roles  |  Lead Designer & Lead Artist

Duration  |  2016 - 2017

Team Size  |  3

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