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Hi, I'm Aims! (they/them)

I'm a level designer, generalist game developer, and art lover with a passion for designing whimsical, innovative, and fun experiences.

Shipped Titles: Stranger Things VR (2024), Neon White (2022), Virtual Virtual Reality 2 (2022), The Under Presents: Tempest (2020), The Under Presents (2019), Plasticity (2019), Tendar (2018), Virtual Virtual Reality (2017), Ducklings: A Game About Parenting (2017)

I'm having a blast making games and am determined to do it for a lifetime! ☺

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Neon White

Level Designer

Movement FPS Platformer published by Annapurna Interactive for Steam and Nintendo Switch

  • Designed over 150 levels alongside an evolving player toolset and combat loop

  • Discovered the types of spaces and enemy compositions that make the traversal and combat mechanics shine through rapid playtesting and iteration

  • Reworked and polished main story missions, side quests, and collectible content to improve the pacing, flow, readability, and replayability of levels

Duration  |  2018 - 2019 and 2021-2022

Release  |  2022

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Last Sentinel

Mission Designer

Narrative-focused open-world action game set in futuristic Tokyo, developed using Unreal Engine 5

  • Designed and implemented multiple main story missions from concept to playable

  • Designed various level blockouts for both mission and open-world spaces

  • Prototyped gameplay features and content using Unreal Engine 5, blueprints, and proprietary tools

Duration  |  April 2022 - Present

Release  |  TBA

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Stranger Things VR

Senior Game Designer and Artist

VR psychological horror action game published by Netflix for Meta Quest, PSVR, and Steam

  • Created design documentation and art style guides for levels and gameplay systems during pre-production

  • Created pitch deck and assets for vertical slice demo

  • Prototyped and designed level blockouts, enemy encounters, and game mechanics

Duration  |  2021 - 2022

Release  |  2024

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Virtual Virtual Reality 2

Senior Game Designer and Artist

VR dark comedy action adventure game developed and published by Tender Claws for Meta Quest 2, Oculus Rift, and Steam

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  • Designed and implemented multiple main story missions and levels from concept and blockout to ship

  • Designed and iterated mech-platformer levels, combat-focused levels, gameplay tutorials, and vignette levels

  • Designed enemy behaviors and concepted, modelled, and animated larva, drone, and turret enemies

  • Implemented enemy encounters for all main story missions using proprietary tools in Unity

  • Onboarded and trained new hires and interns

Duration  |  2019 - 2022

Release  |  2022

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Tempest

Game Designer and Artist

Live VR immersive theater show inspired by Shakespeare's The Tempest, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Created the lobby player hub space and brought multiple interactive stages from concept to ship

  • Designed and implemented multiplayer puzzles, spells, and live actor interactions using proprietary tools in Unity

  • Created final environment art, vfx, and animations for the campfire, lobby, wedding, and Prospero's lair sets

Duration  |  2019 - 2020

Release  |  2020

The Under Presents

Game Designer and Artist

Multiplayer VR theatrical adventure game featuring live actors, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Designed a multiplayer interaction system that encourages exploration and teamwork in a central hub space

  • Worked closely with engineers and artists to design and script levels inhabited by both players and live actors

  • Designed and scripted interactive main stage acts 

  • Concepted, modeled, and animated characters, props, diegetic UI, and environments

  • Implemented art assets using proprietary tools in Unity

Duration  |  2018 - 2020

Release  |  2019

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Plasticity

Game Director

My senior capstone, a 2.5D cinematic platformer about sustainability, that shipped on Steam, was featured by Forbes and the LA Times, and showcased at E3 and IndieCade

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  • Responsible for communicating and maintaining a complex vision to a team of 30 through meetings, documentation, and presentations

  • Worked closely with design, narrative, and art teams to ensure creative decisions embodied the game's values and player experience goals

  • Created initial prototype and pitch materials for greenlight process and funding acquisition 

Duration  |  2018 - 2019

Release  |  2019

TendAR

Game Designer and Artist

Mobile AR pet simulation narrative game critiquing machine learning, that utilizes face awareness and emotion detection, funded by Google and developed by Tender Claws for Android

  • Designed mobile AR interfaces with consideration to the medium's affordances

  • Collaborated with the design team to build a game loop that integrates emotion analysis, facial recognition, object recognition, and social sharing

  • Concepted, modeled, rigged, and animated characters, +200 props, +30 character accessories, and environments

  • Used proprietary tools in Unity to animate characters and implement art assets

Duration  |  2018 - 2019

Release  |  2018

Virtual Virtual Reality

Game Designer and Artist

VR narrative adventure game, developed and published by Tender Claws for Google Daydream, Meta Rift, Meta Quest, Playstation VR, and Steam

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  • Designed and polished levels and environments

  • Concepted, modelled, and animated characters, player controllers, characters, tutorial UI, and props

  • Implemented art assets using proprietary tools in Unity

Duration  |  2018 - 2019

Release  |  2017

Ducklings

Co-creator

My freshman-year student project, a co-op tabletop game about raising ducklings, that funded $28,000 on Kickstarter in 30 days, showcased at IndieCade, and sold over 1,000 copies

  • Designed a game loop that encourages collaborative play and fosters heartwarming and heart-wrenching emotional experience goals

  • Concepted and created artwork for the box, biome cards, character cards, game tokens, and Kickstarter

  • Modeled and hand-painted 3D printed duckling miniatures

Duration  |  2016 - 2017

Release  |  2017

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