Hi, I'm Aimee. I create games to make you feel.

My senior capstone at USC, featured by Forbes and the LA Times, showcased at E3, and shipped on Steam. Led development for a 30-person team for a cinematic platformer about sustainability.

Role  |  Game Director

Duration  |  Feb 2018 - June 2019

Tools used  |  Unity. Maya. 3DS Max.

Created the look of this Google-sponsored mobile AR game about a virtual pet that feeds on laughter, surprise, and tears. Designed and created interaction mechanics, UX/UI, and art.

Role  |  Art Director / Game Designer

Duration  |  Mar 2018 - May 2019

Tools used  |  Unity. AR Core. 3DS Max. Illustrator.

Studio  |  Tender Claws

Design, code, and art for an Oculus game that blends live immersive theater and VR. Designed various multiplayer interaction mechanics, implemented interactive stage acts, and built final levels.

Role  |  Game Designer / Jr. Art Director

Duration  |  May 2018 - Present

Tools used  |  Unity. VS Code. 3DS Max.

Studio  |  Tender Claws

Designing levels and puzzles for an unannounced game with the creator of Donut County. Page access available to recruiters upon request.

Role  |  Level Designer

Duration  |  Oct 2018 - Present

Tools used  |  Unity

Studio  |  Little Flag

Designed minigames in the player hub for a best selling narrative-driven comedy-adventure game about VR and AI. Polished levels, characters, props, animations, and UI.

Role  |  Game Designer / Artist

Duration  |  Mar 2018 - May 2019

Tools used  |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.

Role  |  Crowdfunding Campaign Manager

Duration  |  Jul 2017 - Jun 2018

Company  |  Thinker-Tinker

A game I worked on during my sophomore year at USC. Facilitated development for a 21-person team on a 3D sandbox puzzle game. Defined the game's visual language and led a team of 5 artists.

Role  |  Lead Producer / Lead Artist

Duration  |  May 2017 - May 2018

Tools Used  |  Unity. Maya. 3DS Max.

Designed and created a co-op board game about the hardships of parenting during my freshman year at USC. Raised $30,000 on Kickstarter and showcased at IndieCade 2017.

Role  |  Lead Designer / Lead Artist

Duration  |  Jan 2017 - May 2018

Team Size  |  3

My high school internship at UCI. Designed levels, environments, and various historically accurate props for educational puzzle games featured by the Smithsonian and LA Times.

Role  |  Game Design Intern

Duration  |  Jan 2015 - May 2016

Institution  |  University of California, Irvine

  • Black LinkedIn Icon
  • Black Twitter Icon