Hi, I'm Aimee. I create games to make you smile.

Systems design, level design, code, and art for a multiplayer mobile VR game that blends live immersive theater and an otherworldly, time-bending narrative.

Roles  |  Game Designer, Artist

Duration  |  2018 - Present

Tools used  |  Unity. VS Code. 3DS Max.

Studio  |  Tender Claws

My senior capstone at USC. Featured by Forbes and the LA Times, showcased at E3, and shipped on Steam. Led development for a 30-person team for a cinematic platformer about sustainability.

Role  |  Game Director

Duration  |  2018 - 2019

Tools used  |  Unity. Maya. 3DS Max.

Created the look of this Google-sponsored mobile AR game about a virtual pet that feeds on laughter, surprise, and tears. Designed and created interaction mechanics, UX/UI, and art.

Roles  |  Art Director, Game Designer

Duration  |  2018 - 2019

Tools used  |  Unity. AR Core. 3DS Max. Illustrator.

Studio  |  Tender Claws

Designed levels and puzzles for an unannounced game with the creator of Donut County. Page access available to recruiters upon request.

Role  |  Level Designer

Duration  |  2018 - 2019

Tools used  |  Unity

Studio  |  Little Flag

Designed minigames in the player hub for a best selling narrative-driven comedy-adventure game about VR and AI. Polished levels, characters, props, animations, and UI.

Roles  |  Artist, Game Designer

Duration  |  2018 - 2019

Tools used  |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.

Role  |  Crowdfunding Campaign Manager

Duration  |  2017 - 2018

Company  |  Thinker-Tinker

A game I worked on during my sophomore year at USC. Facilitated development for a 21-person team on a 3D sandbox puzzle game. Defined the game's visual language and led a team of 5 artists.

Roles  |  Lead Artist, Lead Producer

Duration  |  2017 - 2018

Tools Used  |  Unity. Maya. 3DS Max.

Designed and created a co-op board game about the hardships of parenting during my freshman year at USC. Raised $30,000 on Kickstarter and showcased at IndieCade 2017.

Roles  |  Lead Designer, Lead Artist

Duration  |  2017 - 2018

Team Size  |  3

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