Level design, systems design, art and animation for a time and mind bending, multiplayer, theatrical VR game featuring live and pre-recorded characters, magic to perform, and stories to uncover.

Roles  |  Game Designer & Artist

Duration  |  2018 - 2020

Tools used  |  Unity. 3DS Max.

Studio  |  Tender Claws

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Designed levels for an upcoming game by the developer of Donut County. Graybox, enemy encounter design, mission design, rapid prototyping and iteration for over 150 levels. Page access available to recruiters upon request.

Role  |  Level Designer

Duration  |  2018 - Present

Tools  |  Unity.

Publisher  |  Annapurna Interactive

My senior thesis featured by Forbes, showcased at E3, and shipped on Steam. Led a team of 30 to create a cinematic platformer about a plastic-ridden world and the choices you make to change it.

Role  |  Game Director

Duration  |  2018 - 2019

Tools |  Unity. 3DS Max. Photoshop.

3D/2D art, animation, rigging, interaction design, and UX/UI for a Google-sponsored AR mobile game where players feed a virtual pet fish a well-balanced diet of laughter, surprise, and tears.

Roles  |  Art Director

Duration  |  2018 - 2019

Tools |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

Worked with a multidisciplinary team to design and create levels, characters, props, and animations for the first expansion of a bestselling, critically acclaimed, and award-winning VR game.

Role  |  Game Designer & Artist

Duration  |  2018 - 2019

Tools  |  Unity. 3DS Max. Illustrator. Photoshop.

Studio  |  Tender Claws

My sophomore capstone. Produced a team of 21 and led a team of 5 artists on a 3D sandbox puzzle game about crafting wacky Rube Goldberg machines to create chaotic paintings and sculptures.

Roles  |  Lead Artist & Lead Producer

Duration  |  2017 - 2018

Tools  |  Unity. Maya. 3DS Max.

My freshman capstone. Designed a heart-wrenching co-op board game about the hardships of parenting. Funded $30,000 on Kickstarter and showcased at IndieCade 2017.

Roles  |  Project Lead

Duration  |  2016 - 2017

Team Size  |  3

Raised $75,000 for an educational smart plush through managing two simultaneous crowdfunding campaigns. Acquired partnerships with OpenIDEO and Comcast NBC Universal.

Role  |  Crowdfunding Campaign Manager & Artist

Duration  |  2017 - 2018

Company  |  Thinker-Tinker